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Chronicles of Elyria

Discussion in 'General Game Discussion' started by Silaven, Oct 8, 2015.

  1. Silaven

    Silaven Member

    Hello everyone! I know ive been inactive for a while know due to being busy with school but I have a new game some of you might be interested in! Check it out...

    Chronicles of Elyria

    Chronicles of Elyria (CoE) is a new highly social dynamic sandbox fantasy MMO in the early development stages by new game company Soulbound Studios. Based on the information currently available, it is the only MMO now in development where the entire social (including familial AND commercial), character development, legal, economic and political systems can be fully controlled by the players. All this is simultaneously backed up by a robust server side AI called the 'Soulborne Engine' to deal with the consequences of actions and the subsequent reactions to those events. Want to understand how Chronicles of Elyria works? Imagine every MMO you have ever played and how their in-game rules and engines work. Got it? Ok, now throw most of that out the window and you have Chronicles of Elyria.

    Almost everything about the game is innovative or an improved take on how to deal with the way people are immersed in an MMO world. There is Permadeath - but only of your physical body and not nearly so punishing. There is full loot, free-for-all PvP - but designed so that even the most hardcore PvE player will not likely be bothered by it and may even be able to to take advantage of those who partake in it. There are no 'quests' - but NPCs act like player characters and create contracts based on their actual needs. There are no subscriptions - just 'sparks of life' which players purchase to provide them with bodies to inhabit with their souls for usually about 10 to 14 months real time... with some twists. You don't even have to ever pick up a weapon or fight a battle if you don't want to. The game is designed so that any aspect of daily life can be player controlled. Don't have time to play 16 hours per day because you have a job, family or responsibilities? No problem, the game has systems in place to keep you moderately up to speed. To really understand what kind of game Chronicles of Elyria is, you will have to either play it (not an option at the moment) or continue reading on as I try to explain some of the currently known game mechanics, social structures, consequences, laws, and monitization systems found in CoE.

    Before you continue, a few words of caution regarding the examples given in this article. All examples use the currently available information as a basis and may not accurately depict the final game as CoE has not been released in any form to the public yet. For example, while we do know that there will be crafting, players controlling tradesman, and titles for nobility and famous story characters, there will be no formally named professions in CoE. This is because 'professions' are simply collections of skills used to perform a specific goal such as 'making a chair'. Specific names of skills and titles in particular have not yet been announced so all instances of such are just placeholders used to better illustrate the systems being discussed.


    Dying Body
    [​IMG]

    The world of Elyria is populated by bodies which typically are born, have children, grow old, and die of old age (permanent death) at a rate of one season per real world day (or one year per four real world days). Each of those bodies are inhabited by one of two types of souls, player character souls or non-player character souls (computer controlled). While bodies get injured, sick, or potentially even become permanently killed, souls are eternal and undying. The body handles personal wealth and possessions, stats (like strength, reason and persuasion), family ties, identity, and skill ranks. When the body dies permanently, most of those things are lost but possessions can usually be passed on to the player's specified heir or beneficiary provided that the character has something to pass on.

    Losing a fight in combat or injury does not usually mean permanent death. Most of the time, it will only result in the character being knocked out for a short time, but they can then be coup-de-graced while knocked out which causes temporary death. There are strong deterrents in place to discourage a coup-de-grace without a really good reason which I will touch on later, but even a coup-de-grace is not necessarily a permanent death. When a character is coup-de-graced, their soul gets forcefully detached from their body and thrown into a hazy ethereal realm. While in this realm, the player has a finite amount of time to find their way back to their body. While finding one's body without aid is nearly impossible, characters fortunately have a thin silver line that attaches their soul to their body which can be followed. The amount of time they have to return to their body and how easy the silver line is to follow is effected by a number of factors such as character age, stats, number of previous coup-de-graces, the presence of family members by their body and, most notably, fame, a very critical factor that will be detailed later. Should a soul fail to reach its body before the timer runs out, the body permanently dies and the soul returns to its home in the Akashic Records, ready to be put into a new body of the player's choice.

    Immortal Soul
    [​IMG]
    Permanent death in CoE is not the ultimate end. While you do lose everything you had in the corporeal word including your family, identity, and possessions, your soul keeps some aspects of your being. First of all, you do not get to keep your skills when you die but your soul does remembers that you for example already lived four lives as an accomplished master blacksmith. Should you chose to start a new life as a blacksmith, your skills will all reset (as they are tied mostly to body); however, your new character will find that they mysteriously have a natural affinity towards being a blacksmith which provides them with a much greater skill acquisition speed and maximum potential for all smith related skills you knew. This is referred to as 'skill ramp-up'.

    The soul also keeps tracks of any achievements from previous lives and also of a very special trait called 'talents'. Talents are rare and special abilities that can even break some of the normal rules of the game. A talent MAY be granted randomly to a soul when it is first created, but is hidden, even to the player. It does not show up unless certain conditions are met and sometimes even requires multiples lives to fully manifest. An example of a talent given by the development team is the unusual ability for a player to enter the ethereal realm when near the body of a player who has been coup-de-graced in order to aid (or more deviously, hinder) them in their journey back to their body.

    Finally, a soul has the ability to enter the body of almost any character not already possessed by a player soul in the physical world. While the more traditional way to enter the world is as either a twelve year old ward of the state or fifteen year old child of a family (both of which eventually brings you to the the character creation and customization screen traditionally found in most other MMOs), you also have the option to enter into the body of almost any non player-occupied NPC in the world of Elyria. That's right if, for example, the captain of the guard of a powerful king for some reason has no player character in it, you can posses that body and take on its name, role, skills, possessions, identity, everything. Not only that, but there is no way for players to know you are in that body other than if you make obviously non-AI typical actions. No one can track the previous names, bodies, lives or handles of human controlled characters in Elyria through any in-game means (they may be able to guess who you were though, especially based on achievements if they are viewable).

    Social Complexity: A World of Our Own
    [​IMG]
    The social systems in CoE are just as complex as in the real world and are far more deep than the typical 'guild' found in most other MMOs. Your closest social group in CoE is typically your family. A group of four friends could, for example, potentially take control of an existing NPC baker and wife couple in their mid 20s along with 2 of their 3 children. One player could be the husband, the other the wife. They would take on every aspect of those NPC's lives including their names (which can be changed after with gold), skills, possessions and looks (which are only superficially changeable). The other two players could then customize their characters since they are starting as the family's 15 year old children, but customization would not be completely without limit as they must stay within the bounds of their parents' genetics (no blond haired blue eyed black children of the black haired brown eyed white parents). The third child could then be a non-player character which is AI controlled but could be later possessed by a complete stranger if not locked off from the public (which is a possible option for any player's own kids). The married couple would be forced to share all resources, including access to money and inventory, so if you don't want to share, don't get married. An in-game family provides many of the same benefits (and frustrations) as a real family including shared accommodations, taxes, responsibilities, enhanced in-game communication option, and even the supernatural ability to help make a loved one's soul return to their body easier in the case of temporary death.
     
    Last edited: Oct 10, 2015
  2. Silaven

    Silaven Member

    Elyria: War and Peace, Choice and Consequence
    CoE is a world where conflict can occur and that means the presence of war, deception, murder and theft. During officially declared war between two kingdoms, knocking another player out and also coup-de-gracing them can be done without legal consequence (at least not game controlled consequence). Having your soul ripped from your body is a trying experience however. This results in scarring to the body and a permanent reduction in a stat called 'spirit'. Spirit is a stat that naturally degrades by aging and ultimately results in older players not being able to return to their body very easily in their later years. The instant reduction of spirit through combat mortality can end up significantly reducing a player's lifespan. As a result, taking a kingdom to war is not an act that should be taken lightly.

    Knocking a player out and especially killing them is a crime when done outside of sanctioned PvP (such as war). While the details of the criminal system have not been fully revealed, current information suggests that when a player commits a crime, skills(s) are/is used to determine the degree of success of that crime versus unknown checks made by other NPC(s) and PC(s) to discover the crime. If a felony is discovered, the player is imprisoned for an amount of time based on the crime committed. Stays in prison are not experienced by the player, but instead are reflected as an automatic progression of time for their character. This means a shorter lifespan which translates to less time to work on skills such as combat and 'delinquent' thievery abilities. The developers expressed that while it is possible to get away with a crime without being caught, there is always a risk, especially when the player is not good enough and/or the character is not specifically trained well enough in the skill(s) required to commit the crime.
    A thief can either opt to simply knock a player out as a result of combat to steal their gold and held items or they could then proceed to outright kill them with a coup-de-gras if they want to go into their inventory or unbuckle their sword belt. Fortunately, the penalty for outright murdering a player is supposed to be, by design, so severe a crime that no thief should consider killing without very good cause, motivation, or pure reckless abandon. Assassination, another form of illegal murder, carries with it the same severe penalties. As a result, most peaceful common players should not find themselves being player killed unless they gave their assailant really good cause for attack. For example, the cruel king of a large nation setting taxes exuberantly high for his own personal gain may find that he needs to always keep a small army around him to thwart constant assassination attempts.

    Monitization: Fueling Soulbound Studios with Mountain Dew and Pad Thai


    Another aspect completely original to Chronicles of Elyria is its monitization system. So far, two ways a player can spend money on the game have been announced. The first is the main way players will be paying to play, 'sparks of life'. CoE does not have a subscription service but instead opts to have the customers pay approximately the same price as a typical MMO game expansion for a 'spark of life'. This spark of life is what allows the player to fuse one of their souls (as you can have many souls if you so choose) with a body down on Elyria.
    Most players who live a normal life to old age should expect somewhere between around 10 to 14 months of playtime per spark of life. There are four known exceptions to this however. First, if you are constantly getting killed for some reason such as by choosing a dangerous life (like that of a mercenary for hire) you will end up with a shorter lifespan depending on how often you are coup-de-graced. The second is if you keep getting caught for crimes and thrown in prison as previously mentioned. The third is that a player can become immortal through extraordinary means such by becoming a litch or vampire, but these methods come with currently unknown consequences. Lastly is if you chose to take on the role of an important story character in the world of Elyria. Story characters such as kings, mercenary leaders, headmasters and guild leaders are assigned a certain amount of fame based on the importance of their role in Elyria. Fame causes characters to receive more spirit loss than normal when killed, sometimes even to the point that a single successful assassination attempt (such as in the case of a king) can result in permanent death. Players choosing to take on such roles should prepare accordingly by making sure that their lives are never put in harms way. With greater fame comes greater risk.

    The second monitization system in place has yet to be fully explained by Soulbound Studios, but the general idea is that players can pay a certain amount of money to have access to better than normal 'offline only' jobs which earn them a greater than usual amount of gold while not logged in. This allows players with a little extra money but not a lot of time to at least keep up a moderate pace with those who can be online for long hours. The system is by design less useful to players who can stay online. The developers have ensured that while this should help players without time keep up, it should not be more lucrative than earning gold by playing the game online as normal.

    Concerns


    While my opinions of this game are largely positive so far, I have had a few small concerns which I believe Soulbound Studios will work out eventually. First is the ambitious nature of this project for such a small team. So many ideas for CoE are so radically new and, more importantly, AI intense that I believe that the Soulbound Studios team has a much more difficult than normal development path ahead of them; However, considering the breakneck speed updates have been coming out lately and the superior quality of their work so far, the team is proving to be more than capable.

    Second, this game has such a different take on what is PvP, permadeath, and monitization that I have already seen potential players turn away before taking the time to understand that none of those things are like what they have grown to know in other MMOs. Once again, provided that Soulbound Studious continues on the same track as they have so far, I am not too concerned as the quality of the game will eventually speak for itself and doubters will be forced to take a more detailed look at the game.

    Last is the role of fame and how it can potentially lead a player to being instantly and permanently killed if they are not careful. While many people willing to take on major story roles in Elyria will be prepared to pay for a new spark of life should they fail, players with less disposable income may feel restricted from even considering to become a famous player in CoE. Despite potentially great leadership or other relevant skills, they simply may not be able to afford a new life should they be killed while playing a major story role. Perhaps such an issue could be avoided if sparks of life become an in-game trade-able commodity that is still purchased with real cash or, even more simply, can be gifted, but no solution has been officially offered so far.

    The Verdict: Innovation and Progress Worthy of ToG's Attention


    The info I have provided up to now is but a glimpse of what Soulbound Studios has planned for Chronicles of Elyria. The game studio has stated that they have not even began to scratch the surface about their most innovative and intriguing parts of the game such as the implementation of magic, the combat system, and the crafting system. While the developers over at Soulbound Studios have graciously taken the time to read over this article for accuracy before its posting, it should still be kept in mind that all of the information mentioned above is for a game that is still in it's early development stages and as such, changes can and will be made. If you have taken interest in CoE as I have, now is the best time to join the official CoE forums while your input about the game systems still has the most impact on the development process. The developers are always on the forums and social media, ready to read feedback and answer any questions that they can about the game.

    Despite being largely unfinished, the game has had considerable progress made already. ALL images shown in this article are from 100% in-game renders using the Unreal 4 engine. Rudimentary servers are already up and running with the first public test of the login and XMPP based chat server (functional both in-game and out of game) slated for limited public testing starting October 15th of this year (2015). If that is still not enough to entice you, Soulbound Studios expects to have videos of in-game footage very soon and even intends on having a playable demo available in time for Pax East in April 2016. All this and the game has not even announced the date for their upcoming crowd-funding campaign as of yet. In the meantime, I will be continuing to provide news about Chronicles of Elyria to the Older Gamers community as it becomes available. Check out the links below for more detailed information about the game directly from the Soulboud Studios team. For now, spread the word about CoE to other TOGgers, start planing those cities and kingdoms, and I'll be seeing you in Elyria soon.

    All credit for this article goes to Vell, a community member on the CoE site.

    Official Webpage: chroniclesofelyria.com

    Use friend code 'A66E66'

    Twitter: twitter.com/SoulboundStudio

    Facebook: facebook.com/SoulboundStudios

    Reddit: reddit.com/r/chroniclesofelyria
     
    Last edited: Oct 10, 2015
  3. Silaven

    Silaven Member

    Apologies for the long post T- T there has been so much discussed in this game...
     
  4. Daphonic

    Daphonic Gentleman Viking Grand Elder Elder

    Paragraphs..... Even I the Worst Speller in the world use them!
     
  5. silvor

    silvor Member

    And here I am, sipping tea and reading this while slowly realizing that my eyes are burning and I am hastening my way to the eye-doctor.
     
  6. Silaven

    Silaven Member

    Lol do you dislike the idea that much? xD or are you serious? if so, you alright?!
     
  7. Daphonic

    Daphonic Gentleman Viking Grand Elder Elder

    He was saying the SAME THING I AM..

    /CRITED BY WALL OF TEXT

    need to make more paragraphs and break that wall up lol
     
  8. silvor

    silvor Member

    Yeah, the idea itself I have no clue about so I can't give an opinion. I'm sure it's interesting, but my eyes can't handle a wall of text like that, not that I dislike it trust me. I don't even know it! But yeah, I was mentioning to what daph previously said.

    Edit: I see you changed it, thank you. Will now read it. <3
     
  9. FluffyDeath

    FluffyDeath Freaky Fluffy

    Still a better story than Twilight...

    Jokes aside this does seem like an interesting take on the mmorpg world... I can't say I'll give it a shot as I have so much on my plate as is that this game would just gather dust. BUT I digress it's great to see companies trying to think outside the box and try new things as we will never know what is good or bad until we've actually tried it, so I hope it works out for you and who ever else tries this genre out.
     

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