couple friends of mine and I have been working on theorycrafting classes and damage output for each class so far I can say that might is useless as of right now might's ratio is about 10 might : 1 damage supported conclusion http://skyforge.wikia.com/wiki/Damage however strength while in early game is at 2 strength: 1 damage but now this is where it gets interesting damage has a min and max but the equation is Base Damage = (Might + (Stamina * (1 + Solidity)) * 27/313) + DmgSpread dmgspread we are still working on proving but as of right now it seems that we can agree that http://skyforge.wikia.com/wiki/Damage is possible accurate in NA and Europe build however each class may weight the stats differently ... case in point knight 1 stamina = .686% bonus health (work in progress ) case and point is not to go for might as a primary it would be better to just unequip your weapon and throw it a mob (but really don't do that because you can't use skills and your damage is cut to about 46% of what it is with a weapon) I will update as we prove more and I will try to add class builds later on