POLE CLOSED Skill Order We will Follow. AP Accuracy Damage Reduction The Reason We will not go Gather skills is we found out, it only speeds Fishing or Gathering up. It does not help you get better items/fish. So we will go with the PvP skills first for future Node/Castle Wars. POLE CLOSED
would Love 1 more in Fishing since half of the Guild does this while afk sleeping at Night and 1-2 Point's AFTER that into accuracy as some of us Have MULTIPLE characters To lvl up and that Helps at lower levels leveling up vs purple mobs! AP seems easy to stack but it's hard to stack accuracy without sacrificing ALOT AP on an off-hand dagger at lower lvl and low lvl skills with no+accuracy bonus on them.
Due to the lower tiers being far more efficient per point, my vote would be something like: Accuracy Lvl 1(2 points) Accuracy Lvl 2 (3 points) Fishing Lvl2 (8 points) Damage Reduction Lvl 1 (2 points) Damage Reduction Lvl 2 (3 points) Max HP Lvl 1 (3 points)
I'm going to be looking towards endgame PvP and sieges as that is what most of what our endgame is going to look like, i don't agree with anymore points into life skills for a while as people have said those levels aren't too hard to get however as i don't do any life skills i have almost no say in this matter. Now accuracy in PvP is not very good, you can get all accuracy needed in gear and that alone. The only reason to stack accuracy is if a class stacks the stat evasion which no one does, or wont do for a long time. Which brings up my argument between HP and DR, I recommend maxing DR as that is a nice counter to all the AP everyone stacks and will overall synergies very well with all the extra HP you are able to get as 100 extra hp and 5 damage reduction add up nicely. On top of maxing these out you will then be able to get an ability called Command to Gather, which is a guild teleport on the GM's location. This can provide a nice strategic standpoint when in a guild war; to call your entire guild to one point is almost a necessary skill however its on a massive 11 hour CD, it'd be a nice skill to think over. Now as i said, accuracy is not needed too much but welcome if we ever decide to level alts or take on a boss over our own levels. Its a very good thing to stack AP, Defense Reduction, and HP as much as possible to get that edge over all the other guilds fighting for castles or nodes for that matter. Now i will be putting in my vote for Damage Reduction first then it will go to HP. That's my standpoint on things, now i hope all of you reading this have a nice day and I'll see you guys around in BDO!
If we are looking at PvP. I recommend getting 3 points into Accuracy as fast as possible. after that 1 - 2 points in damage reduction then the rest AP. Edit -- Remember the first PvP battle will come down to Numbers and Stats. the smaller guilds, no matter how skilled won't be able to do as well as the larger guilds just because the people who ARE good.. not everyone is fully geared or maxed out. we need to be ready for that and as such having our Guild stats distributed in such a way to help all of our classes will make that first pvp that much easier
Even for end game, money is king. This will allow you to buy more lower tier accessories and enchant the bares ones higher, buy more blackstones, invest in higher quality gear, buy higher quality food, elixers etc. It seems money is earned the easiest via fishing (which I do not do enough of), so in that respect I think fishing is our go to move.
Command to gather seems pretty good. I wouldn't mind either the 100 hp or 5 dr. I'm not sure how useful the fishing/gathering is since you can get it from gear and the cap is 5 levels.
The obvious choice is which ever defensive stat can be proven better. Which means at the moment I'm leaning towards the extra health until i know the statistics behind what the DMG reduction is actually doing. Starting down that branch will also let us have access to the mass guild summon perk. which I believe would be incredibly useful and a must for any guild. The gathering bonuses are fairly worthless. In addition to already having those bonuses available through consumables and outfits in game you don't earn as much money from gathering or fishing as you would grinding mobs at max level. Which also gives you experience and skill points. And imo everyone needs to be getting level capped, and start on armor progression so that they can practice PvP. A skill that will be incredibly important during siege content. And what marshal said about accuracy is true, you can get the amount you need easily through gear choices.
DR, HP and AP will benefit everyone in the guild. The other buffs will not help everyone, only some. Therefore I see zero reason to put points into any Life skill buffs.