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Forging Outcomes List

Discussion in 'Black Desert' started by Tam, Jun 7, 2016.

  1. Tam

    Tam Member

    Found this list, hopefully it will help others as well.
    If you would like more details: http://www.blackdesertfoundry.com/2016/06/01/upgrading-gear-guide/

    Below is a list of all the possible stats you can get by upgrading your gear:

    PRIMARY WEAPONS
    • Crimson Flame
      • Longsword – Critical Hit Rate +1
      • Amulet – Critical Hit Rate +1
      • Longbow – Critical Hit Rate +1
      • Axe – Critical Hit Rate +1
      • Shortsword – Critical Hit Rate +1
      • Staff – Critical Hit Rate +1
      • Blade – Critical Hit Rate +1
    • Destruction
      • Longsword – Attack Speed +1 & Casting Speed +1
      • Amulet – Attack Speed +1
      • Longbow – Attack Speed +1
      • Axe – Attack Speed +1
      • Shortsword – Attack Speed +1
      • Staff – Attack Speed +1
      • Blade – Attack Speed +1
    • Temptation
      • Longsword – Critical Hit Rate +1 & Attack Speed +1 & Casting Speed +1
      • Amulet – Casting Speed +1
      • Longbow – Movement Speed +1
      • Axe – Critical Hit Rate +1 & Attack Speed +1
      • Shortsword – Casting Speed +1
      • Staff – Casting Speed +1
      • Blade – Critical Hit Rate +1 & Attack Speed +1
    • Ultimate
      • Longsword – Critical Hit Rate +1 & Attack Speed +1 & Casting Speed +1, AP +4
      • Amulet – Critical Hit Rate +1 & Casting Speed +1, AP +4
      • Longbow – Critical Hit Rate +1 & Attack Speed +1, AP +4
      • Axe – Critical Hit Rate +1 & Attack Speed +1, AP +4
      • Shortsword – Critical Hit Rate +1 & Attack Speed +1, AP +4
      • Staff – Critical Hit Rate +1 & Casting Speed +1, AP +4
      • Blade – Critical Hit Rate +1 & Attack Speed +1, AP +4
    SECONDARY WEAPONS
    • Crimson Flame – Additional Back Attack Damage +1
    • Destruction – Additional Down Attack Damage +1
    • Temptation – Additional Air Attack Damage +1
    • Ultimate – Additional Special Attack Damage +1, AP +1 OR Accuracy +2 (depends on weapon)
    ARMOR SETS
    • Iron Wall – Close (melee) damage reduction +2
    • Agility – Ranged damage reduction +2
    • Intimidation – Magic damage reduction +2
    • Destruction* – Attack +2
    • Sacrifice* – Damage Reduction +1
    • Ultimate – Damage Reduction +2, DP +5
    Names marked with (*) are currently not in the game yet.
     

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